qbutton.h
This is the verbatim text of the qbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/****************************************************************************
** $Id: qt/qbutton.h 3.3.8 edited Jan 11 14:38 $
**
** Definition of QButton widget class
**
** Created : 940206
**
** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the widgets module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General Public
** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#ifndef QBUTTON_H
#define QBUTTON_H
#ifndef QT_H
#include "qwidget.h"
#include "qkeysequence.h"
#endif // QT_H
#ifndef QT_NO_BUTTON
class QButtonGroup;
class QToolBar;
class QButtonData;
class Q_EXPORT QButton : public QWidget
{
Q_OBJECT
Q_ENUMS( ToggleType ToggleState )
Q_PROPERTY( QString text READ text WRITE setText )
Q_PROPERTY( QPixmap pixmap READ pixmap WRITE setPixmap )
Q_PROPERTY( QKeySequence accel READ accel WRITE setAccel )
Q_PROPERTY( bool toggleButton READ isToggleButton )
Q_PROPERTY( ToggleType toggleType READ toggleType )
Q_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false )
Q_PROPERTY( bool on READ isOn )
Q_PROPERTY( ToggleState toggleState READ state )
Q_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize DESIGNABLE false )
Q_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat )
Q_PROPERTY( bool exclusiveToggle READ isExclusiveToggle )
public:
QButton( QWidget* parent=0, const char* name=0, WFlags f=0 );
~QButton();
QString text() const;
virtual void setText( const QString &);
const QPixmap *pixmap() const;
virtual void setPixmap( const QPixmap & );
#ifndef QT_NO_ACCEL
QKeySequence accel() const;
virtual void setAccel( const QKeySequence& );
#endif
bool isToggleButton() const;
enum ToggleType { SingleShot, Toggle, Tristate };
ToggleType toggleType() const;
virtual void setDown( bool );
bool isDown() const;
bool isOn() const;
enum ToggleState { Off, NoChange, On };
ToggleState state() const;
#ifndef QT_NO_COMPAT
bool autoResize() const;
void setAutoResize( bool );
#endif
bool autoRepeat() const;
virtual void setAutoRepeat( bool );
bool isExclusiveToggle() const;
QButtonGroup *group() const;
public slots:
void animateClick();
void toggle();
signals:
void pressed();
void released();
void clicked();
void toggled( bool );
void stateChanged( int );
protected:
void setToggleButton( bool );
virtual void setToggleType( ToggleType );
void setOn( bool );
virtual void setState( ToggleState );
virtual bool hitButton( const QPoint &pos ) const;
virtual void drawButton( QPainter * );
virtual void drawButtonLabel( QPainter * );
void keyPressEvent( QKeyEvent *);
void keyReleaseEvent( QKeyEvent *);
void mousePressEvent( QMouseEvent * );
void mouseReleaseEvent( QMouseEvent * );
void mouseMoveEvent( QMouseEvent * );
void paintEvent( QPaintEvent * );
void focusInEvent( QFocusEvent * );
void focusOutEvent( QFocusEvent * );
void enabledChange( bool );
private slots:
void animateTimeout();
void autoRepeatTimeout();
void emulateClick();
private:
QString btext;
QPixmap *bpixmap;
uint toggleTyp : 2;
uint buttonDown : 1;
uint stat : 2;
uint mlbDown : 1;
uint autoresize : 1;
uint animation : 1;
uint repeat : 1;
QButtonData *d;
friend class QButtonGroup;
friend class QToolBar;
void ensureData();
virtual void setGroup( QButtonGroup* );
QTimer *timer();
void nextState();
private: // Disabled copy constructor and operator=
#if defined(Q_DISABLE_COPY)
QButton( const QButton & );
QButton &operator=( const QButton & );
#endif
};
inline QString QButton::text() const
{
return btext;
}
inline const QPixmap *QButton::pixmap() const
{
return bpixmap;
}
inline bool QButton::isToggleButton() const
{
return toggleTyp != SingleShot;
}
inline bool QButton::isDown() const
{
return buttonDown;
}
inline bool QButton::isOn() const
{
return stat != Off;
}
#ifndef QT_NO_COMPAT
inline bool QButton::autoResize() const
{
return autoresize;
}
#endif
inline bool QButton::autoRepeat() const
{
return repeat;
}
inline QButton::ToggleState QButton::state() const
{
return ToggleState(stat);
}
inline void QButton::setToggleButton( bool b )
{
setToggleType( b ? Toggle : SingleShot );
}
inline void QButton::setOn( bool y )
{
setState( y ? On : Off );
}
inline QButton::ToggleType QButton::toggleType() const
{
return ToggleType(toggleTyp);
}
#endif // QT_NO_BUTTON
#endif // QBUTTON_H