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Programming with sockets

Client/Server model

The most commonly used paradigm in building distributed applications is the client/server model. In this scheme client applications request services from a server process. This implies an asymmetry in establishing communication between the client and server that has been examined in ``Basics''. In this section we will look more closely at the interactions between client and server, and consider some of the problems in developing client and server applications.

The client and server require a well known set of conventions before service may be rendered (and accepted). This set of conventions comprises a protocol that must be implemented at both ends of a connection. Depending on the situation, the protocol may be symmetric or asymmetric. In a symmetric protocol, either side may play the master or slave role. In an asymmetric protocol, one side is immutably recognized as the master, with the other as the slave. An example of a symmetric protocol is the TELNET protocol used in the Internet for remote terminal emulation. An example of an asymmetric protocol is the Internet file transfer protocol, FTP. No matter whether the specific protocol used in obtaining a service is symmetric or asymmetric, when accessing a service there is a client process and a server process. We will first consider the properties of server processes, then client processes.

A server process normally listens at a well known address for service requests. That is, the server process remains dormant until a connection is requested by a client's connection to the server's address. At such a time the server process ``wakes up'' and services the client, performing whatever appropriate actions the client requests of it.

Alternative mechanisms to provide services may be used to eliminate a flock of server processes clogging the system while remaining dormant most of the time. For Internet servers, such a mechanism has been provided in inetd, the so called ``internet super-server.'' inetd listens at a variety of ports, determined at start-up by reading a configuration file. When a connection is requested to a port on which inetd is listening, inetd executes the appropriate server program to handle the client. With this method, clients are unaware that an intermediary such as inetd has played any part in the connection. inetd will be described in more detail in ``Advanced topics''.


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SCO OpenServer Release 6.0.0 -- 02 June 2005