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DBE(3)





NAME

       DBE - Double Buffer Extension


SYNOPSIS

       The  Double  Buffer  Extension (DBE) provides a standard way to utilize
       double-buffering within the framework of the X Window System.   Double-
       buffering  uses  two buffers, called front and back, which hold images.
       The front buffer is visible to the user; the back buffer is not.   Suc-
       cessive  frames of an animation are rendered into the back buffer while
       the previously rendered frame is displayed in the front buffer.  When a
       new  frame  is ready, the back and front buffers swap roles, making the
       new frame visible.  Ideally, this exchange appears to happen  instanta-
       neously  to  the user, with no visual artifacts.  Thus, only completely
       rendered images are presented to the user, and  remain  visible  during
       the  entire  time  it  takes  to  render  a new frame.  The result is a
       flicker-free animation.


DESCRIPTION

       Concepts
              Normal windows are created using XCreateWindow() or  XCreateSim-
              pleWindow(),  which allocate a set of window attributes and, for
              InputOutput windows, a front buffer, into which an image can  be
              drawn.   The  contents of this buffer will be displayed when the
              window is visible.

              This extension enables applications to use double-buffering with
              a window.  This involves creating a second buffer, called a back
              buffer, and associating one or more  back  buffer  names  (XIDs)
              with  the window, for use when referring to (i.e., drawing to or
              reading from) the window's back buffer.  The back buffer name is
              a drawable of type XdbeBackBuffer.

              DBE  provides  a  relative double-buffering model.  One XID, the
              window, always refers to the front buffer.  One  or  more  other
              XIDs,  the  back  buffer names, always refer to the back buffer.
              After a buffer swap, the window continues to refer to the  (new)
              front buffer, and the back buffer name continues to refer to the
              (new) back buffer.  Thus, applications and toolkits that want to
              just  render  to the back buffer always use the back buffer name
              for all drawing requests to the window.  Portions of an applica-
              tion that want to render to the front buffer always use the win-
              dow XID for all drawing requests to the window.

              Multiple clients and toolkits can all  use  double-buffering  on
              the  same  window.   DBE does not provide a request for querying
              whether a window has double-buffering support, and if  so,  what
              the back buffer name is.  Given the asynchronous nature of the X
              Window System, this would cause race conditions.   Instead,  DBE
              allows  multiple back buffer names to exist for the same window;
              they all refer to the same physical back buffer.  The first time
              a back buffer name is allocated for a window, the window becomes
              double-buffered and the back buffer name is associated with  the
              window.   Subsequently,  the window already is a double-buffered
              window, and nothing about the window changes  when  a  new  back
              buffer  name  is allocated, except that the new back buffer name
              is associated with  the  window.   The  window  remains  double-
              buffered  until  either the window is destroyed, or until all of
              the back buffer names for the window are deallocated.

              In general, both the front and back buffers ae treated the same.
              In particular, here are some important characteristics:

                     Only  one buffer per window can be visible at a time (the
                     front buffer).

                     Both buffers associated with a window have the same  vis-
                     ual type, depth, width, height, and shape as the window.

                     Both  buffers  associated with a window are "visible" (or
                     "obscured") in the same way.  When  an  Expose  event  is
                     generated for a window, this event is considered to apply
                     to both buffers equally.  When a  double-buffered  window
                     is  exposed, both buffers are tiled with the window back-
                     ground.  Even though the  back  buffer  is  not  visible,
                     terms such as obscure apply to the back buffer as well as
                     to the front buffer.

                     It is acceptable at any time to pass an XdbeBackBuffer in
                     any  function  that  expects a drawable.  This enables an
                     application to draw directly into XdbeBackBuffer  in  the
                     same fashion as it would draw into any other drawable.

                     It  is  an  error (Window) to pass an XdbeBackBuffer in a
                     function that expects a Window.

                     An XdbeBackBuffer will never be sent in a  reply,  event,
                     or error where a Window is specified.

                     If  backing-store  and  save-under  applies  to a double-
                     buffered window, it applies to both buffers equally.

                     If the XClearArea() or XClearWindow()  function  is  exe-
                     cuted  on a double-buffered window, the same area in both
                     the front and back buffers is cleared.

              The effect of passing a window to  a  function  that  accepts  a
              drawable  is  unchanged by this extension.  The window and front
              buffer are synonymous with each other.   This  includes  obeying
              the  XGetImage() and XGetSubImage() semantics and the subwindow-
              mode semantics if a graphics context is involved.  Regardless of
              whether  the  window  was explicitly passed in an XGetImage() or
              XGetSubImage() call, or implicitly referenced (i.e., one of  the
              window's  ancestors was passed in the function), the front (i.e.
              visible) buffer is always referenced.   Thus,  DBE-naive  screen
              dump  clients will always get the front buffer.  XGetImage() and
              XGetSubImage() on a back buffer return undefined image  contents
              for any obscured regions of the back buffer that fall within the
              image.

              Drawing to a back buffer always uses the clip region that  would
              be  used to draw to the front buffer with a GC subwindow-mode of
              ClipByChildren.  If an ancestor of a double-buffered  window  is
              drawn  to with a GC having a subwindow-mode of IncludeInferiors,
              the effect on the double-buffered window's back  buffer  depends
              on the depth of the double-buffered window and the ancestor.  If
              the depths are the same, the contents of the back buffer of  the
              double-buffered  window are not changed.  If the depths are dif-
              ferent, the contents of the back buffer of  the  double-buffered
              window  are  undefined  for the pixels that the IncludeInferiors
              drawing touched.

              DBE adds no new events.  DBE does not extend  the  semantics  of
              any  existing events with the exception of adding a new drawable
              type called XdbeBackBuffer.

              If events, replies, or errors that  contain  a  drawable  (e.g.,
              GraphicsExpose)  are  generated  in  response  to a request, the
              drawable returned will be the one specified in the request.

              DBE advertises which visuals support double buffering.

              DBE does not include any timing or  synchronization  facilities.
              Applications that need such facilities (e.g., to maintain a con-
              stant frame rate) should investigate the Synchronization  Exten-
              sion, an X Consortium standard.

       Window Management Operations

              The basic philosophy of DBE is that both buffers are treated the
              same by X window management operations.

              When a double-buffered window is destroyed, both buffers associ-
              ated  with  the  window are destroyed, and all back buffer names
              associated with the window are freed.

              If the size of a double-buffered window  changes,  both  buffers
              assume the new size.  If the window's size increases, the effect
              on the buffers depends on whether the implementation honors  bit
              gravity  for  buffers.   If bit gravity is implemented, then the
              contents of both buffers are moved in accordance with  the  win-
              dow's  bit  gravity,  and the remaining areas are tiled with the
              window background.  If bit gravity is not implemented, then  the
              entire  unobscured region of both buffers is tiled with the win-
              dow background.  In either case, Expose events are generated for
              the region that is tiled with the window background.

              If the XGetGeometry() function is executed on an XdbeBackBuffer,
              the returned x, y, and border-width will be zero.

              If the Shape extension ShapeRectangles, ShapeMask, ShapeCombine,
              or  ShapeOffset request is executed on a double-buffered window,
              both buffers are reshaped to match the new  window  shape.   The
              region  difference  D  = new shape - old shape is tiled with the
              window background in both buffers, and Expose events are  gener-
              ated for D.

       Complex Swap Actions

              DBE  has  no explicit knowledge of ancillary buffers (e.g. depth
              buffers or alpha buffers), and only has a limited set of defined
              swap  actions.   Some applications may need a richer set of swap
              actions than DBE provides.  Some DBE implementations have knowl-
              edge of ancillary buffers, and/or can provide a rich set of swap
              actions. Instead of continually extending DBE  to  increase  its
              set  of swap actions, DBE provides a flexible "idiom" mechanism.
              If an applications's  needs  are  served  by  the  defined  swap
              actions,  it  should use them; otherwise, it should use the fol-
              lowing method of expressing a complex swap action as  an  idiom.
              Following  this policy will ensure the best possible performance
              across a wide variety of implementations.

              As suggested by the term "idiom," a complex swap  action  should
              be  expressed  as  a  group/series of requests.  Taken together,
              this group of requests may be combined into an atomic  operation
              by  the  implementation,  in order to maximize performance.  The
              set of idioms actually recognized for optimization is  implemen-
              tation dependent.  To help with idiom expression and interpreta-
              tion, an idiom must be surrounded by two function calls: XdbeBe-
              ginIdiom()  and XdbeEndIdiom().  Unless this begin-end pair sur-
              rounds the idiom, it may not be recognized by a given  implemen-
              tation, and performance will suffer.

              For  example,  if  an  application wants to swap buffers for two
              windows, and use X to clear only certain planes of the back buf-
              fers, the application would make the following calls as a group,
              and in the following order:

                     XdbeBeginIdiom().

                     XdbeSwapBuffers() with XIDs  for  two  windows,  each  of
                     which uses a swap action of Untouched.

                     XFillRectangle() to the back buffer of one window.

                     XFillRectangle() to the back buffer of the other window.

                     XdbeEndIdiom().

              The XdbeBeginIdiom() and XdbeEndIdiom() functions do not perform
              any actions themselves.  They are treated as markers  by  imple-
              mentations that can combine certain groups/series of requests as
              idioms, and are ignored by other implementations or for non-rec-
              ognized  groups/series of requests.  If these function calls are
              made out of order, or are mismatched, no errors  are  sent,  and
              the functions are executed as usual, though performance may suf-
              fer.

              XdbeSwapBuffers() need not be included in an idiom.   For  exam-
              ple, if a swap action of Copied is desired, but only some of the
              planes should be copied, XCopyArea()  may  be  used  instead  of
              XdbeSwapBuffers().   If  XdbeSwapBuffers()  is  included  in  an
              idiom, it should immediately follow the  XdbeBeginIdiom()  call.
              Also,  when  the XdbeSwapBuffers() is included in an idiom, that
              request's swap action will still  be  valid,  and  if  the  swap
              action might overlap with another request, then the final result
              of the idiom must be as if the separate requests  were  executed
              serially.    For  example,  if  the  specified  swap  action  is
              Untouched, and if a XFillRectangle() using a client clip rectan-
              gle  is  done  to  the  window's back buffer after the XdbeSwap-
              Buffers() call, then the contents of the new back buffer  (after
              the  idiom)  will be the same as if the idiom was not recognized
              by the implementation.

              It is highly recommended that API providers define, and applica-
              tion  developers  use, "convenience" functions that allow client
              applications to call  one  procedure  that  encapsulates  common
              idioms.   These  functions  will  generate the XdbeBeginIdiom(),
              idiom, and XdbeEndIdiom() calls.  Usage of these functions  will
              ensure best possible performance across a wide variety of imple-
              mentations.


SEE ALSO

       XdbeAllocateBackBufferName(),   XdbeBeginIdiom(),   XdbeDeallocateBack-
       BufferName(),  XdbeEndIdiom(), XdbeFreeVisualInfo(), XdbeGetBackBuffer-
       Attributes(),  XdbeGetVisualInfo(),   XdbeQueryExtension(),   XdbeSwap-
       Buffers().

X Version 11                     libXext 1.0.3                          DBE(3)

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